/* *****************************************************************
    MESQUITE -- The Mesh Quality Improvement Toolkit

    Copyright 2004 Sandia Corporation and Argonne National
    Laboratory.  Under the terms of Contract DE-AC04-94AL85000
    with Sandia Corporation, the U.S. Government retains certain
    rights in this software.

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License
    (lgpl.txt) along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    diachin2@llnl.gov, djmelan@sandia.gov, mbrewer@sandia.gov,
    pknupp@sandia.gov, tleurent@mcs.anl.gov, tmunson@mcs.anl.gov

  ***************************************************************** */
#include "Vector3D.hpp"
#include "MsqError.hpp"

#include "moab/Util.hpp"

#include <iostream>
#include <cmath>

#ifdef MSQ_HAVE_IEEEFP_H
#include <ieeefp.h>
#endif

namespace MBMesquite
{

std::ostream& operator<<( std::ostream& s, const MBMesquite::Vector3D& v )
{
    return s << v[0] << ' ' << v[1] << ' ' << v[2];
}

double Vector3D::interior_angle( const Vector3D& lhs, const Vector3D& rhs, MsqError& err )
{
    double len1      = lhs.length();
    double len2      = rhs.length();
    double angle_cos = ( lhs % rhs ) / ( len1 * len2 );
    if( !moab::Util::is_finite( angle_cos ) )
    {
        MSQ_SETERR( err )( MsqError::INTERNAL_ERROR );
        return 0.0;
    }

    // Adjust the cosine if slightly out of range
    if( ( angle_cos > 1.0 ) && ( angle_cos < 1.0001 ) )
    {
        angle_cos = 1.0;
    }
    else if( angle_cos < -1.0 && angle_cos > -1.0001 )
    {
        angle_cos = -1.0;
    }

    return std::acos( angle_cos );
}

}  // namespace MBMesquite
